Asynchronous WebSocket ClientΒΆ
This example demonstrates a basic asynchronous WebSocket client using boost::beast.
#include <boost/beast/core.hpp>
#include <boost/beast/websocket.hpp>
#include <boost/asio/strand.hpp>
#include <wintls.hpp>
#include <wintls/beast.hpp>
#include <cstdlib>
#include <iostream>
#include <memory>
#include <string>
namespace beast = boost::beast; // from <boost/beast.hpp>
namespace websocket = beast::websocket; // from <boost/beast/websocket.hpp>
namespace net = boost::asio; // from <boost/asio.hpp>
namespace ssl = wintls; // from <wintls/wintls.hpp>
using tcp = boost::asio::ip::tcp; // from <boost/asio/ip/tcp.hpp>
//------------------------------------------------------------------------------
// Report a failure
void fail(beast::error_code ec, const char* what) {
std::cerr << what << ": " << ec.message() << "\n";
}
// Sends a WebSocket message and prints the response
class session : public std::enable_shared_from_this<session> {
tcp::resolver resolver_;
websocket::stream<ssl::stream<beast::tcp_stream>> ws_;
beast::flat_buffer buffer_;
std::string host_;
std::string text_;
public:
// Resolver and socket require an io_context
explicit session(net::io_context& ioc, ssl::context& ctx)
: resolver_(net::make_strand(ioc))
, ws_(net::make_strand(ioc), ctx) {
}
// Start the asynchronous operation
void run(const char* host, const char* port, const char* text) {
// Set SNI hostname (many hosts need this to handshake successfully)
ws_.next_layer().set_server_hostname(host);
// Enable Check whether the Server Certificate was revoked
ws_.next_layer().set_certificate_revocation_check(true);
// Save these for later
host_ = host;
text_ = text;
// Look up the domain name
resolver_.async_resolve(host, port, beast::bind_front_handler(&session::on_resolve, shared_from_this()));
}
void on_resolve(beast::error_code ec, tcp::resolver::results_type results) {
if (ec)
return fail(ec, "resolve");
// Set a timeout on the operation
beast::get_lowest_layer(ws_).expires_after(std::chrono::seconds(30));
// Make the connection on the IP address we get from a lookup
beast::get_lowest_layer(ws_).async_connect(results,
beast::bind_front_handler(&session::on_connect, shared_from_this()));
}
void on_connect(beast::error_code ec, tcp::resolver::results_type::endpoint_type ep) {
if (ec)
return fail(ec, "connect");
// Set a timeout on the operation
beast::get_lowest_layer(ws_).expires_after(std::chrono::seconds(30));
// Update the host_ string. This will provide the value of the
// Host HTTP header during the WebSocket handshake.
// See https://tools.ietf.org/html/rfc7230#section-5.4
host_ += ':' + std::to_string(ep.port());
// Perform the SSL handshake
ws_.next_layer().async_handshake(wintls::handshake_type::client,
beast::bind_front_handler(&session::on_ssl_handshake, shared_from_this()));
}
void on_ssl_handshake(beast::error_code ec) {
if (ec)
return fail(ec, "ssl_handshake");
// Turn off the timeout on the tcp_stream, because
// the websocket stream has its own timeout system.
beast::get_lowest_layer(ws_).expires_never();
// Set suggested timeout settings for the websocket
ws_.set_option(websocket::stream_base::timeout::suggested(beast::role_type::client));
// Perform the websocket handshake
ws_.async_handshake(host_, "/", beast::bind_front_handler(&session::on_handshake, shared_from_this()));
}
void on_handshake(beast::error_code ec) {
if (ec)
return fail(ec, "handshake");
// Send the message
ws_.async_write(net::buffer(text_), beast::bind_front_handler(&session::on_write, shared_from_this()));
}
void on_write(beast::error_code ec, std::size_t bytes_transferred) {
boost::ignore_unused(bytes_transferred);
if (ec)
return fail(ec, "write");
// Read a message into our buffer
ws_.async_read(buffer_, beast::bind_front_handler(&session::on_read, shared_from_this()));
}
void on_read(beast::error_code ec, std::size_t bytes_transferred) {
boost::ignore_unused(bytes_transferred);
if (ec)
return fail(ec, "read");
// Close the WebSocket connection
ws_.async_close(websocket::close_code::normal, beast::bind_front_handler(&session::on_close, shared_from_this()));
}
void on_close(beast::error_code ec) {
if (ec)
return fail(ec, "close");
// If we get here then the connection is closed gracefully
// The make_printable() function helps print a ConstBufferSequence
std::cout << beast::make_printable(buffer_.data()) << std::endl;
}
};
//------------------------------------------------------------------------------
int main(int argc, char** argv) {
// Check command line arguments.
if (argc != 4) {
std::cerr << "Usage: " << argv[0] << " <host> <port> <text>\n\n"
<< "Example: " << argv[0] << " echo.websocket.org 443 \"Hello, world!\"\n";
return EXIT_FAILURE;
}
const auto host = argv[1];
const auto port = argv[2];
const auto text = argv[3];
// The io_context is required for all I/O
net::io_context ioc;
// The SSL context is required, and holds certificates
ssl::context ctx{wintls::method::system_default};
// Use the operating systems default certificates for verification
ctx.use_default_certificates(true);
// Verify the remote server's certificate
ctx.verify_server_certificate(true);
// Launch the asynchronous operation
std::make_shared<session>(ioc, ctx)->run(host, port, text);
// Run the I/O service. The call will return when
// the socket is closed.
ioc.run();
return EXIT_SUCCESS;
}