WebSocket ClientΒΆ
This example demonstrates a basic synchronous WebSocket client using boost::beast.
#include <boost/beast/core.hpp>
#include <boost/beast/websocket.hpp>
#include <boost/asio/connect.hpp>
#include <boost/asio/ip/tcp.hpp>
#include <wintls.hpp>
#include <wintls/beast.hpp>
#include <cstdlib>
#include <iostream>
#include <string>
namespace beast = boost::beast; // from <boost/beast.hpp>
namespace websocket = beast::websocket; // from <boost/beast/websocket.hpp>
namespace net = boost::asio; // from <boost/asio.hpp>
namespace ssl = wintls; // from <wintls/wintls.hpp>
using tcp = boost::asio::ip::tcp; // from <boost/asio/ip/tcp.hpp>
//------------------------------------------------------------------------------
// Sends a WebSocket message and prints the response
int main(int argc, char** argv) {
try {
// Check command line arguments.
if (argc != 4) {
std::cerr << "Usage: " << argv[0] << " <host> <port> <text>\n\n";
std::cerr << "Example: " << argv[0] << " echo.websocket.org 443 \"Hello, world!\"\n";
return EXIT_FAILURE;
}
std::string host = argv[1];
const auto port = argv[2];
const auto text = argv[3];
// The io_context is required for all I/O
net::io_context ioc;
// The SSL context is required, and holds certificates
ssl::context ctx{wintls::method::system_default};
// Use the operating systems default certificates for verification
ctx.use_default_certificates(true);
// Verify the remote server's certificate
ctx.verify_server_certificate(true);
// Construct the TLS stream with the parameters from the context
// These objects perform our I/O
tcp::resolver resolver{ioc};
websocket::stream<ssl::stream<tcp::socket>> ws{ioc, ctx};
// Set SNI hostname (many hosts need this to handshake successfully)
ws.next_layer().set_server_hostname(host);
// Enable Check whether the Server Certificate was revoked
ws.next_layer().set_certificate_revocation_check(true);
// Look up the domain name
const auto results = resolver.resolve(host, port);
// Make the connection on the IP address we get from a lookup
auto ep = net::connect(beast::get_lowest_layer(ws), results);
// Set SNI Hostname (many hosts need this to handshake successfully)
ws.next_layer().set_server_hostname(host.c_str());
// Update the host_ string. This will provide the value of the
// Host HTTP header during the WebSocket handshake.
// See https://tools.ietf.org/html/rfc7230#section-5.4
host += ':' + std::to_string(ep.port());
// Perform the SSL handshake
ws.next_layer().handshake(wintls::handshake_type::client);
// Perform the websocket handshake
ws.handshake(host, "/");
// Send the message
ws.write(net::buffer(std::string(text)));
// This buffer will hold the incoming message
beast::flat_buffer buffer;
// Read a message into our buffer
ws.read(buffer);
// Close the WebSocket connection
ws.close(websocket::close_code::normal);
// If we get here then the connection is closed gracefully
std::cout << beast::make_printable(buffer.data()) << std::endl;
} catch (const std::exception& e) {
std::cerr << "Error: " << e.what() << std::endl;
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}